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OMG DP tatics for CM

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OMG DP tatics for CM Empty OMG DP tatics for CM

Post by FallenEve Sun Oct 18, 2009 3:28 pm

EASY stuffs really, Five jobs for CMs in DPs..

1) Buffing
2) Out Damaging any other class xD
3) Not Pulling Agro
4) Party Saving
5) Mana Management

Buffing:
As if it wasn't easy enough before xD The new update made it even easier, although I have experience in doing this *been kinda away from game for a while, while my friend is on leave from the military* But from what I've noticed its basically target on one person and buff with both wind weapon and Dark Might *ZOMG couldn't get any easier* and the AOE affect will take place and Vuala! You have a fully buffed party! xD. Really the hardest part is remembering to buff again *concidering how we never actually have any use for the buffs ourselves forgetting is definately common.* Just make sure to watch your buff on you and rebuff when it gets to 5 mins or so xD.. Keeping a close hot key isn't very important to keep near by.. I just put mine as = and ] which makes a happy face when I put the two together xD

Out Damaging any other class:
Not hard really xD, main thing is.. Don't focus on Stunning/debuffing/anything else really either then spam.. Its really hard to really keep yourself awake, but if you turn up the spams and just spam *while concidering Not pulling agro which I will discuss* then you will save on mana and overall do the most damage output.. I typically hit high numbers if I turn the spam up, and since in higher lvl depees kill speed is extremely fast, DS can't be used to really output any real damage.. at least not its Manas Worth.. Also make sure to keep your stones up to date on weapons, and + up your weapons.. you'll be a nice contribution to the parties xD ALSO, forgot to mention keep spell pot superior on xD should be obvious but.. do it anyways

Not Pulling agro:
Kinda the hardest part of being a CM.. First things first, At the very least stay close to the party members, because every CM makes a mistake somehow and pulls agro *unless they are using lvl 1 spams and not even trying )_)*, so if that happens staying close to the mele would make the mob not pull away from the group which would save the KS and also save the amount of damage you take. If in the case you get attacked, switching to lower spams would be a nice choice or stop attacking period for that mob is also another.. I do Both.. BUT Making sure you don't pull agro is mainly on what spams your using, if you're using Darkness Saver *which should always be on*.. Knowing what spam to use really is something you'd have to learn on your own.. You want to press your limits to the max and not take agro.. you'll learn.. If there is a good tank and good pets in party then I personally use lvl 20 spams and just PWN the hell out of the mob.. If the KS is fast/Tanker then you honestly can do any spell you can.. and you wont pull... MAIN thing with being a CM, is do NOT attack the mob till someone mele has attacked it or what i do is wait till mobs HP is at 75% then press skills to limit.. If you attack first common sense should tell you, you will get agrod.. THEN that means you WILL take damage which would make the healer heal you and distract them from tank and decrease their mana unnessassarily.. Just keep all that in mind.. but over all you'll learn how to on your own do all these things

Party Saving:
In most situations just using Dark Spiral and spamming when done should be fine.. but in certain times using Meteor shower is nessassary, if that happens Meteor Shower Dark Spiral and spam like crazy.. hope they die.. I've sacrificed some exp for a healer many times, sometimes its just nessasary, so its up to you to really if you want to save or not..

Mana Management:
MANA is what determines how much damage you can output.. Mana pots and mana teas are important ofcourse, as well as the spam level.. If you use Moves like Dark Spiral and Splash thunder you will lose your mana very quick and make you very ineffective.. Dark Spiral cost about 1.8k mana for me and splash thunder about 1.5k if I remember.. And to say the least thats alot of spams you could have done.. Some people use BPs for the Mana recovery, and how that could be a very nice choice.. In DPs damage out put is more important, concidering how you shouldn't be pulling agro to take damage anyways.. and by using the RP's unity and decreasing spam lvl then you'll actually be saving mana =P so its a win win on RP's..

Thats about it on DPing on a CM I'll add in a few things later maybe but its quite simple...

Grats on choosing the best class of the game! xD and GL out there allies =)
FallenEve
FallenEve

Posts : 175
Join date : 2009-08-26
Age : 33
Location : Corona California

http://Myspace.com/notblackwhatsoever

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